Ars Electronica Garden BERLIN
ARTIFICIAL REALITY – VIRTUAL INTELLIGENCE
8.-12. September 2021
Stiftung Reinbeckhallen – Sammlung für Gegenwartskunst
Reinbeckstr. 11, 12459 Berlin
paradigm shift (2020)
Maria Bürger (DE)
The experience “paradigm shift” explores a changing relationship between the participant and a virtual assistant similar to Siri or Alexa. The virtual assistant represents an application of artificial intelligence and accompanies the viewer’s journey through the scenario via a real-time dialogue interface. Over time, the assistant’s attitude towards the viewer changes. The degree of control which the assistant transfers to the viewer varies accordingly: free choice turns to manipulation; authority to powerlessness.
„Lucid Dream” is a narrative VR experience based on BCI (Brain-computer interface) interaction. The experience acts as a simulator of a lucid dream environment, where a person is challenged to fly to the Moon. The flying journey is based on the person’s own brain activity. It is about finding an individual way of how to achieve and preserve a stable concentration state. The aim of it is to give people a platform to explore their creative potential and to achieve better self-awareness.
VR Experience (2019)
Felix Sewing (DE)
The VR Experience confronts visitors with the task of experiencing their own modes of
in the context of virtual reality. The increasing divergence between objective and
reality in the course of use raises the question, which reality do I believe and thus
virtual reality believable, even if I basically know that it is an illusion?
The moment when the vast majority of people fail, because they actually trust the virtual reality more than their knowledge of the real world around them. The realisation lies in overcoming to let oneself fall anyway.
Hoang Quynh Nguyen (DE)
The portrait of two young women – a loving team that complements each other with all their habits and rituals like two puzzle pieces. This is a declaration of love of a couple – a snapshot of their present and a speculation about our future, because what could happen if a piece of the puzzle is suddenly taken away? A short film about love, loss and the lacuna that’s left.
What's your name? What do you want? Show us what you look like – let us trace what you
like best. We know you. Your data says it all. You are the median. Like all others that
and all others that are yet to come. So predictable – never special. Our new neutrality
white, is male, is cis-hetero, is able-bodied, is rich. It is misinterpreting
misinterpreting you? Is it making assumptions that you cannot escape? That cost you a
Land you in prison? Feed you stereotypical advertisement? Influence your vote? Censor
Welcome to our new neutrality. Everything is calculated on our collective past. Old assumptions are here to stay. Engrained in our digital second-life.
Welcome. We hope you like what you see.
artificial thicket (2021)
Lukas Ruoff (DE)
With the advancement of digital transformation, virtual spaces are expanding into
forces us to confront the question of how these spaces may be able to replace their real
counterparts. What is the value of real spaces if artificially created environments will
to achieve the same stimuli? Where does virtuality reach its limits?
Nature might be the most stimulating environment of all and as such represents an ideal subject of consideration when pondering the limits of virtuality. Artificial thicket lets the experiencer take a look behind the facade of virtual nature and enables a deeper perspective on artificial environments.
Control our "gardener" during our opening times and be a virtual visitor of our exhibition!
1. Choose below the activation link of the respective day.
2. Enable microphone and camera on your device.
3. Press "Connect".
4. Now you will be connected to the "gardener" and you can navigate through the exhibition. If a login mask appears at this point, the "Gardener" is already in use – try again later.
Navigation is very easy, click on one of the circles on the floor or use the navigation keys. The visitors on site see and hear you and can get in touch with you.
Wednesday, 8th September
Thursday, 9th September
Friday, 10th September
Saturday, 11th September
Sunday, 12th September
When we interact with robots, they inevitably trigger
feelings in us. This can be blamed on our ability to empathise and the innate ability to
faces in inanimate objects. If a machine leads us humans to believe that they have
that they depend on the way we treat them, this empathic effect can be intensified. The
installation “JaJaLi” tests and explores the relationship between human beings and
do people behave towards a defenceless machine that supposedly has feelings? What do
behavioral patterns say about our society?
A website functions as an interface between the users from everywhere and the robot. The reaction to a user’s input will be then streamed live to the currently connected interaction partner as well as to every spectator who is on that website.
Lost in Truncation is an installation containing two Artificial Intelligences, merged
to assess and reveal the participant's future face. Do you dare to take a look at
are you willing to share about yourself in exchange?
The project offers a critical view on what is happening to our personal data as we navigate online spaces. Data is taken from us and used to reduce us to a label. Considering that no system can capture us completely, a truncation of our personality takes place, and thus can only draw loose conclusions from fragmentary data.
Sensus Autem Machina (2021)
Leon Volbers (DE)
We live in an age in which cameras are omnipresent in public space and it seems that the
got used to the video surveillance around them. Whether in large places, in small shops
their private space, surveillance cameras promise people security. In addition, in
due to the increased performance from computer, machine learning has found its way into
lives and technology seem to be getting more and more "intelligent". A technological
is the use of the increased "intelligence" to raise the efficiency of the surveillance.
In the installation “Sensus autem machina” (perception of the machine) I want to ask what kind of narrative arises when machines evaluate the image material from surveillance cameras and make statements about what is represented on the basis of the object recognition. The goal is to raise questions about how “intelligent” these machines really are and what conclusions do machines draw from what they “see”?
What happens to an object when it becomes obsolete?
What happens when it realizes it?
The artifact „Das Ding“ tries to communicate with the viewer by showing video sequences and asking questions about humanity. Answers have an impact on the TV’s mood. It reacts solely by displaying text boxes and showing footage it once played on itself. It wants to be watched.
In present times, it once again becomes clear how much news are changing our view of the
including fake news which are even more distorting our perspectives.
The website collects hoaxes from all over the Internet and visualizes them to create an image of a world where they might be true. As a metaphor for the distorted world, the user finds himself in a big city with skyscrapers representing various news, which can either be true or false. While walking through the city, the user is encouraged to think about what is actually being seen and finally takes a new perspective and gets a different point of view of the city.
beyond words (2021)
Javier Rivera Vollmer (DE)
How does the future of Human-Machine-Interactions look like? How do they feel like if we overcome the traditional hierarchy between the user and the machine and choose a more symbiotic approach? In a future world, robots will be daily, omnipresent entities. As technology advances so will the way we interact with them, too. beyond words is an experimental installation that is based on these fundamental questions. It relies on connecting the user to the robot explicitly via their arm contractions and implicitly via their movement towards a reacting soft robot.
Vertere Soundsystem, AlBird vs Dribla, Diskotetris & OXOPOHA & Nakadia
Additionally to the ongoing exhibition, the Garden Berlin is presenting an hybrid rave
Friday September 10th. Therefor people from all over the world are invited to join the
SPACE, Berlins first virtual 3D club. DJs will perform live sets and visitors can join
either virtually via the web-platform ravespace.club or in person at the exhibition
Berlin (Reinbeckhallen). Get in touch with friends and strangers from all over the world
enjoying electronic music and art.
The RAVE SPACE also has a virtual art gallery in which artistic representations of the real Garden Berlin exhibits are displayed.
Undefined structures formed into organic life ages ago, which is still the basis of our
existence, today. In the meantime, however, we feel superior to nature, and thus, become
danger to ourselves out of ignorance. Our installation questions the human totality,
we harm ourselves and appeals for harmony between habitat and living beings.
The finished project will be shown via two projectors in the form of an audiovisual installation. In the game engine Unity, objects and animations react in real time to midi signals of the music production software Ableton Live. This creates a symbiosis between the auditory and visual levels.
Linda Maas (DE)
It is the first time that someone asks her this question. She knows that people ask this question to find out about the state of mind or health of their counterpart. And she thinks about an answer for a long time... "cogito" deals with boundaries, between sensation and thought, the human and what tries to be human, homio sapiens and artificial intelligence. Here, probably the most everyday question we ask each other becomes the Sisyphean-calculation of an ai. "How are you?"
We created an algorithm that measures the volume of 5 different sound frequencies of your
The program generates a customized 3D portrait of the voice based on the recorded
the sound wave.
Every voice is unique and reveals a lot of information about each person. We wanted to create visual fingerprints generated by people’s voices and underline the importance of voice analysis for further technology use.
Almond Core_21 (2021)
Tim Schreiber (DE)
Fear is an integral part of our lives. Countless databases try to collect and evaluate
about it. The concept deals with the question: How to get data transported in the analog
and create a direct confrontation?
“Almond Core_21” is a hybrid digital artifact consisting of data structures from the Wikipedia database. But it doesn’t want to be just a visualization, it wants to create a personal engagement with the viewer. The viewer has to overcome himself and dare to look inside the core to find out more...
The Core is waiting for you.
How many of us buy new clothes while still having so many in their wardrobe? Or buy a
new mobile phone after only two years even though the old one works perfectly fine? But
what happens with them afterwards?
This project takes a critical look at the throw-away society and deals with the
different life stages of a product.
The installation shows an animation which is projected onto five old tube TVs. Various objects start to form around a stone base. After some time they fall off and become an endless part of the environment. The surrounding starts to fill up due to the conglomeration of none-biodegradable objects showing the enormous environmental impact of products becoming obsolete.